Azlar

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Image:AzlarStart.jpg
Azlar
Name Azlar
Gender Male
Birth Place Signus
Strength 10 /BP
Spirit 18 /BP
Dexterity 8 /BP
Power 12 /BP
Special Skill Suicide Sun


Azlar, kidnapped when he was born, is Philar's brother. Aguilas raised him as his own son to become Prince of Signus. With his past forgotten, and his brother Philar thinking him an enemy, he uses all means possible to kill. Although he realizes great power from hatred and pride, deep down his inner self craves the warmth and love from the family he once lost. But in finding them he may find his ultimate destruction.

Weapons: Rings (3)



Contents

Skill Chart

Level Skill Icon Honor Spirit Required MP Use
1 Image:Azlarsi.gif Suicide Sun
1 Image:Azlar1i.gif Psychic Shock 10 7%
50 Image:Azlar50i.gif Ice Rain 10 10%
100 Image:Azlar100i.gif Absolute Defense 500 15%
150 Image:Azlar150i.gif Recall 150 750 750
200 Image:Azlar200i.gif Dispel 200 1,000 1,000
300 Image:Azlar300i.gif Nostalgia 300 1,500 20%
400 Image:Azlar400i.gif Hatred 400 2,000 20%
500 Image:Azlar500i.gif Mind Barrier Image:Azlar500b.gif 500 2,500 5,000
600 Image:Azlar600i.gif Holy Shield Image:Azlar600b.gif 600 3,000 20,000
700 Image:Azlar700i.gif Lightning Claw 700 3,500 30%
800 Image:Azlar800i.gif Focused Spirit Image:Azlar800b.gif 800 5,350 40,000
150 Image:Azlar-150i.gif Hatred -150 750 20%
200 Image:Azlar-200i.gif Eidolon Image:Azlar-200b.gif -200 1,000 1,000
300 Image:Azlar-300i.gif Cold Cell -300 1,500 2,000
400 Image:Azlar-400i.gif Psychic Boost Image:Azlar-400b.gif -400 2,000 3,000
500 Image:Azlar-500i.gif Ice Storm -500 2,500 25%
600 Image:Azlar-600i.gif Damned Armor Image:Azlar-600b.gif -600 3,000 20,000
700 Image:Azlar-700i.gif Stun -700 3,500 100%
800 Image:Azlar-800i.gif Blizzard -800 5,350 50%

Special Skill

This skill is only available when your DP meter is full and flashing. Characters start with this skill at level 1.

Suicide Sun

Image:Azlarsi.gif Suicide Sun causes a flame strike to all opponents in the vicinity.


Neutral Honor Skills

These skills require no specific honor to use them.

Psychic Shock

Image:azlar1i.gif Level: 1 (Requires 10 spirit)
MP Use: 7%

This skill is one of the first skills your Azlar will start out with. It requires no honor and no base spirit to use. It uses 7% of your spirit bar every time you cast it. Psychic Shock will be be your main attack until you reach level 50.


Ice Rain

Image:azlar50i.gif Level: 50 (Requires 10 spirit)
MP Use: 10%

This skill is your second attack skill. You obtain this skill when you reach level 50. It requires no honor and no base spirit to use. It uses 10% of your spirit bar every time you cast it. Ice Rain is a short range area attack.


Absolute Defense

Image:azlar100i.gif Level: 100 (Requires 500 spirit)
MP Use: 15%

This skill requires 500 spirit and allows you to use your spirit as a shield. It uses 15% of your spirit each time you cast it. Instead of taking damage and your life bar being drained, your spirit bar is drained instead. In the event you run out of spirit your shield will fade and you will start to take damage normally again. It should be noted that attacking while the skill is cast will cause the shield to fade away and make you vulnerable to normal attack again. You'll need to recast the skill for it to take effect again. Defense buffs help by lowering the damage you recieve.


Blue Honor Skills

These skills require positive (Blue name) honor to use them.

Recall

Image:azlar150i.gif Level: 150 (Requires 750 spirit)
Honor: 150
MP Use: 750

Teleport an ally directly to you. You cannot recall players into dungeons.


Dispel

Image:azlar200i.gif Level: 200 (Requires 1,000 spirit)
Honor: 200
MP Use: 1,000

Form a mental barrier that dispels all harmful effects. Dispel is a PK action now. It cannot be used in safe zones.


Nostalgia

Image:azlar300i.gif Level: 300 (Requires 1,500 spirit)
Honor: 300
MP Use: 20%

Heal yourself and players around you.


Hatred

Image:azlar400i.gif Level: 400 (Requires 2,000 spirit)
Honor: 400
MP Use: 20%

Ignite the air for a long range single-target attack.


Mind Barrier

Image:azlar500i.gif Level: 500 (Requires 2,500 spirit)
Honor: 500
MP Use: 5,000

A self defense buff that stacks with other defenses.


Holy Shield

Image:azlar600i.gif Level: 600 (Requires 3,000 spirit)
Honor: 600
MP Use: 20,000

A self buff that lowers your chance to be hit by skills.


Lightning Claw

Image:azlar700i.gif Level: 700 (Requires 3,500 spirit)
Honor: 700
MP Use: 30%

Focus the power of lightning at your enemy for a long range single-target attack.


Focused Spirit

Image:azlar800i.gif Level: 800 (Requires 5,350 spirit)
Honor: 800
MP Use: 40,000

A self buff that gives a increase to spirit.


Red Honor Skills

These skills require negative (Red name) honor to use them.

Hatred

Image:azlar-150i.gif Level: 150 (Requires 750 spirit)
Honor: -150
MP Use: 20%

Ignite the air for a long range single-target attack.


Eidolon

Image:azlar-200i.gif Level: 200 (Requires 1,000 spirit)
Honor: -200
MP Use: 1,000

Restores Azlar's stamina meter to full.


Cold Cell

Image:azlar-300i.gif Level: 300 (Requires 1,500 spirit)
Honor: -300
MP Use: 2,000

Freeze an opponent so they cannot move.


Psychic Boost

Image:azlar-400i.gif Level: 400 (Requires 2,000 spirit)
Honor: -400
MP Use: 3,000

A self buff that gives you a 20% Damage boost.


Ice Storm

Image:azlar-500i.gif Level: 500 (Requires 2,500 spirit)
Honor: -500
MP Use: 25%

Area attack that hits everyone nearby.


Damned Armor

Image:azlar-600i.gif Level: 600 (Requires 3,000 spirit)
Honor: -600
MP Use: 20,000

Reflects melee damage, drains spirit of enemy if their spirit attack misses (PvP), and casts slow on enemy if their spirit attack misses (PvM).


Stun

Image:azlar-700i.gif Level: 700 (Requires 3,500 spirit)
Honor: -700
MP Use: 100%

Single-target dispell, and target cannot use any skill for 30 seconds.


Blizzard

Image:azlar-800i.gif Level: 800 (Requires 5,350 spirit)
Honor: -800
MP Use: 50%

Area attack skill that hits 3 times.


Leveling Guide

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CC's Azlar Guide (for RMC v3.9)

For most efficient leveling, Red honor is recommended. For best use of bonus points in early stages, you may opt to add strength and use 3 spirit rings. However, when you advance in levels and can wear rare rings, your own strength is not necessary. To avoid having to use a poison pill, stats in this guide are for wearing 1 strength and 2 spirit rings.

Level 1 – 50

Honor – Red

  • Stats at lvl 30 – 10-1090-10-10
  • Stats at lvl 40 – 10-1090-10-250
  • Stats at lvl 50 – 10-1216-10-406

For first 30 levels, add bonus points to spirit only, and play hit-and-run style. You may or may not wear armor, other than a necklace from lvl 25, and carry mostly MP drinks. Stay in Street2 until lvl 20, then move to Street3. When you reach lvl 30, you will be able to 1 hit Thugs with PS with help only from your necklace. At lvl 30, wear 1 strength and 2 power rings, [note: it is mathematically more efficient to wear 3 spirit rings whilst manually adding strength to match each strength ring upgrade. This can benefit you as much as 14 bonus points worth of spirit! The downside is you might need a ppill when you're 600+. I didn't use a ppill, though, and am enjoying the extra carrying capacity. -meth0s =)] and wear your full armor. From lvl 30-40, stay in street3, and add power. Once you reach 250 power at lvl 40, wear 2 spirit rings instead of power rings. From lvl 40-50, you can either level on Cyborgs along top and left side of Street1 or try JY with a group.


Level 50 – 100

Honor – Red

  • Stats at lvl 60 – 10-1432-10-502
  • Stats at lvl 100 – 10-2728-10-610

Ice Rain is a very effective skill for leveling in crowded places like JY. However, since you will have to be close to your targets and you won’t be 1 hitting anything at lvl 50, you will need to build your power. At lvl 60, with 2 spirit rings and 1432 spirit, you can 1-hit Cyborgs with rain. Stay on the left side of JY for a while, until you can build up your power and spirit. With full armor, you won’t need more than 600 power in JY after lvl 60. Add all points to spirit.


Level 100 – 150

Honor – Red

  • Stats at lvl 150 – 10-3790-10-1102

You will spend most of these 50 levels in JY. If you want to go to DT1 with a group, you should build up your power after you can 2 hit Mutants with ice rain. However, you can probably level faster and safer in JY/BY. You won’t be able to solo in DT until you get your 150 skill, Hatred.


Level 150 – 200

Honor – Red

  • Stats at lvl 200 – 10-3808-10-2302

With your lvl 150 rings, you’re now ready for DT1. You can 1 hit Snipers and Commandos with your current spirit of 3790, so concentrate on building power. Avoid large groups of Snipers and Super Sniper until you have more power. Unless you have a good group and an egg, you should wait until lvl 200 for Commandos.


Level 200 – 250

Honor – Red

  • Stats at lvl 250 – 10-4258-10-3202

Most of these levels can be done in DT3 & DT4. With over 4000 base spirit, you should be able to 2 hit Espers. Keep raising power to 3202 to prepare for Saharas.


Level 250 – 300

Honor – Red

  • Stats at lvl 300 – 10-5608-10-3514

Most of these levels can be done in Sahara1. Sahara1 will be fairly easy, since Commandos can’t slow you, and espers will miss you often. Just stay away from Super Esper, and you will be able to level at a good pace. Work on your power and spirit, but you won’t be able to 1 hit Espers without enhancements until lvl 300.


Level 300 – 400

Honor – Red

  • Stats at lvl 370 – 10-7084-10-4210
  • Stats at lvl 400 – 10-7732-10-4500

Once you get cold cell skill at lvl 300, move to Sahara2. If you run into a large group, use cold cell to freeze them, and use rain to kill. After reaching around 7000 base spirit, you should be able to 1-hit TNT. After you get the upgrade shield and armor at lvl 370, try Sahara Dungeon1 with 7000 spirit and 4200 power. Try to get egg as much as possible, and try not to face more than 2 MGs at once.


Level 400 – 500

Honor – Red

  • Stats at lvl 500 – 10-10900-10-4810

Most of these levels can be dun in Sahara Dungeon1. When you get the boost skill at lvl 400, you will be able to 1-hit Android with just 1 spirit ring. Try wearing 2 strength rings and 1 spirit rings to maximize your stay between restocking trips. From lvl 450, use 3 rare all stat rings (available at 450, 480, 510, 540 & 570) if possible. They will give you additional stats for strength, power, and dexterity. If you need to retain your spirit, use 2 all stat rings and 1 spirit ring.


Level 500 – 600

Honor – Red

  • Stats at lvl 600 – 10-13006-10-5818

The hard part of leveling an Azlar is now officially over. Things get much easier with 500 skill, Ice Storm. With your lvl 500 stats, you will be able to 1-hit upto Combat Drones in Sahara Dungeon2. You can either stay in Sahara Dungeon2 and raise power, or raise spirit to level in Himalaya. If you want to level in Himalaya, raise only spirit until you can 1-hit Yeti. You can 1-hit Yeti at around lvl 540 wearing 3 rare rings (earlier if you use 1 spirit ring and 2 rare rings). With the 600 stats above, you will be able to 1-hit Signus with regen necklace, 2 e-rings and 1 regen ring.


Level 600+

Honor – Red

  • Stats at lvl 802 – 10-14014-10-10006

After reaching 600, raise mostly power. With full set of c-vend armor, regen necklace, 1 regen ring and 2 eternity rings, you can level on Signus or earth without much problem from lvl 600. You can 1-hit space ship with 2 regen rings + any boost (LoW, SL, Couradyne, or Aryne) at lvl 600. After reaching around lvl 650, you won’t even need a boost to clear the space ship with 2 regen rings. Good future stats are 14k spirit and 10k power at lvl 800.

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