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Azlar | |
|---|---|
| Name | Azlar |
| Gender | Male |
| Birth Place | Signus |
| Strength | 10 /BP |
| Spirit | 18 /BP |
| Dexterity | 8 /BP |
| Power | 12 /BP |
| Special Skill | Suicide Sun |
Azlar, kidnapped when he was born, is Philar's brother. Aguilas raised him as his own son to become Prince of Signus. With his past forgotten, and his brother Philar thinking him an enemy, he uses all means possible to kill. Although he realizes great power from hatred and pride, deep down his inner self craves the warmth and love from the family he once lost. But in finding them he may find his ultimate destruction.
Weapons: Rings (3)
Contents |
| Level | Skill | Icon | Honor | Spirit Required | MP Use | |
|---|---|---|---|---|---|---|
| 1 | | Suicide Sun | ||||
| 1 | | Psychic Shock | 10 | 7% | ||
| 50 | | Ice Rain | 10 | 10% | ||
| 100 | | Absolute Defense | 500 | 15% | ||
| 150 | | Recall | 150 | 750 | 750 | |
| 200 | | Dispel | 200 | 1,000 | 1,000 | |
| 300 | | Nostalgia | 300 | 1,500 | 20% | |
| 400 | | Hatred | 400 | 2,000 | 20% | |
| 500 | | Mind Barrier | | 500 | 2,500 | 5,000 |
| 600 | | Holy Shield | | 600 | 3,000 | 20,000 |
| 700 | | Lightning Claw | 700 | 3,500 | 30% | |
| 800 | | Focused Spirit | | 800 | 5,350 | 40,000 |
| 150 | | Hatred | -150 | 750 | 20% | |
| 200 | | Eidolon | | -200 | 1,000 | 1,000 |
| 300 | | Cold Cell | -300 | 1,500 | 2,000 | |
| 400 | | Psychic Boost | | -400 | 2,000 | 3,000 |
| 500 | | Ice Storm | -500 | 2,500 | 25% | |
| 600 | | Damned Armor | | -600 | 3,000 | 20,000 |
| 700 | | Stun | -700 | 3,500 | 100% | |
| 800 | | Blizzard | -800 | 5,350 | 50% | |
This skill is only available when your DP meter is full and flashing. Characters start with this skill at level 1.
| Suicide Sun causes a flame strike to all opponents in the vicinity. |
These skills require no specific honor to use them.
These skills require positive (Blue name) honor to use them.
| Level: 150 (Requires 750 spirit) Honor: 150 MP Use: 750 Teleport an ally directly to you. You cannot recall players into dungeons. |
| Level: 200 (Requires 1,000 spirit) Honor: 200 MP Use: 1,000 Form a mental barrier that dispels all harmful effects. Dispel is a PK action now. It cannot be used in safe zones. |
| Level: 300 (Requires 1,500 spirit) Honor: 300 MP Use: 20% Heal yourself and players around you. |
| Level: 400 (Requires 2,000 spirit) Honor: 400 MP Use: 20% Ignite the air for a long range single-target attack. |
| Level: 500 (Requires 2,500 spirit) Honor: 500 MP Use: 5,000 A self defense buff that stacks with other defenses. |
| Level: 600 (Requires 3,000 spirit) Honor: 600 MP Use: 20,000 A self buff that lowers your chance to be hit by skills. |
| Level: 700 (Requires 3,500 spirit) Honor: 700 MP Use: 30% Focus the power of lightning at your enemy for a long range single-target attack. |
| Level: 800 (Requires 5,350 spirit) Honor: 800 MP Use: 40,000 A self buff that gives a increase to spirit. |
These skills require negative (Red name) honor to use them.
| Level: 150 (Requires 750 spirit) Honor: -150 MP Use: 20% Ignite the air for a long range single-target attack. |
| Level: 200 (Requires 1,000 spirit) Honor: -200 MP Use: 1,000 Restores Azlar's stamina meter to full. |
| Level: 300 (Requires 1,500 spirit) Honor: -300 MP Use: 2,000 Freeze an opponent so they cannot move. |
| Level: 400 (Requires 2,000 spirit) Honor: -400 MP Use: 3,000 A self buff that increases your damage. |
| Level: 500 (Requires 2,500 spirit) Honor: -500 MP Use: 25% Area attack that hits everyone nearby. |
| Level: 700 (Requires 3,500 spirit) Honor: -700 MP Use: 100% Single-target dispell, and target cannot use any skill for 30 seconds. |
| Level: 800 (Requires 5,350 spirit) Honor: -800 MP Use: 50% Area attack skill that hits 3 times. |
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For most efficient leveling, Red honor is recommended. For best use of bonus points in early stages, you may opt to add strength and use 3 spirit rings. However, when you advance in levels and can wear rare rings, your own strength is not necessary. To avoid having to use a poison pill, stats in this guide are for wearing 1 strength and 2 spirit rings.
Honor – Red
For first 30 levels, add bonus points to spirit only, and play hit-and-run style. You may or may not wear armor, other than a necklace from lvl 25, and carry mostly MP drinks. Stay in Street2 until lvl 20, then move to Street3. When you reach lvl 30, you will be able to 1 hit Thugs with PS with help only from your necklace. At lvl 30, wear 1 strength and 2 power rings, [note: it is mathematically more efficient to wear 3 spirit rings whilst manually adding strength to match each strength ring upgrade. This can benefit you as much as 14 bonus points worth of spirit! The downside is you might need a ppill when you're 600+. I didn't use a ppill, though, and am enjoying the extra carrying capacity. -meth0s =)] and wear your full armor. From lvl 30-40, stay in street3, and add power. Once you reach 250 power at lvl 40, wear 2 spirit rings instead of power rings. From lvl 40-50, you can either level on Cyborgs along top and left side of Street1 or try JY with a group.
Honor – Red
Ice Rain is a very effective skill for leveling in crowded places like JY. However, since you will have to be close to your targets and you won’t be 1 hitting anything at lvl 50, you will need to build your power. At lvl 60, with 2 spirit rings and 1432 spirit, you can 1-hit Cyborgs with rain. Stay on the left side of JY for a while, until you can build up your power and spirit. With full armor, you won’t need more than 600 power in JY after lvl 60. Add all points to spirit.
Honor – Red
You will spend most of these 50 levels in JY. If you want to go to DT1 with a group, you should build up your power after you can 2 hit Mutants with ice rain. However, you can probably level faster and safer in JY/BY. You won’t be able to solo in DT until you get your 150 skill, Hatred.
Honor – Red
With your lvl 150 rings, you’re now ready for DT1. You can 1 hit Snipers and Commandos with your current spirit of 3790, so concentrate on building power. Avoid large groups of Snipers and Super Sniper until you have more power. Unless you have a good group and an egg, you should wait until lvl 200 for Commandos.
Honor – Red
Most of these levels can be done in DT3 & DT4. With over 4000 base spirit, you should be able to 2 hit Espers. Keep raising power to 3202 to prepare for Saharas.
Honor – Red
Most of these levels can be done in Sahara1. Sahara1 will be fairly easy, since Commandos can’t slow you, and espers will miss you often. Just stay away from Super Esper, and you will be able to level at a good pace. Work on your power and spirit, but you won’t be able to 1 hit Espers without enhancements until lvl 300.
Honor – Red
Once you get cold cell skill at lvl 300, move to Sahara2. If you run into a large group, use cold cell to freeze them, and use rain to kill. After reaching around 7000 base spirit, you should be able to 1-hit TNT. After you get the upgrade shield and armor at lvl 370, try Sahara Dungeon1 with 7000 spirit and 4200 power. Try to get egg as much as possible, and try not to face more than 2 MGs at once.
Honor – Red
Most of these levels can be dun in Sahara Dungeon1. When you get the boost skill at lvl 400, you will be able to 1-hit Android with just 1 spirit ring. Try wearing 2 strength rings and 1 spirit rings to maximize your stay between restocking trips. From lvl 450, use 3 rare all stat rings (available at 450, 480, 510, 540 & 570) if possible. They will give you additional stats for strength, power, and dexterity. If you need to retain your spirit, use 2 all stat rings and 1 spirit ring.
Honor – Red
The hard part of leveling an Azlar is now officially over. Things get much easier with 500 skill, Ice Storm. With your lvl 500 stats, you will be able to 1-hit upto Combat Drones in Sahara Dungeon2. You can either stay in Sahara Dungeon2 and raise power, or raise spirit to level in Himalaya. If you want to level in Himalaya, raise only spirit until you can 1-hit Yeti. You can 1-hit Yeti at around lvl 540 wearing 3 rare rings (earlier if you use 1 spirit ring and 2 rare rings). With the 600 stats above, you will be able to 1-hit Signus with regen necklace, 2 e-rings and 1 regen ring.
Honor – Red
After reaching 600, raise mostly power. With full set of c-vend armor, regen necklace, 1 regen ring and 2 eternity rings, you can level on Signus or earth without much problem from lvl 600. You can 1-hit space ship with 2 regen rings + any boost (LoW, SL, Couradyne, or Aryne) at lvl 600. After reaching around lvl 650, you won’t even need a boost to clear the space ship with 2 regen rings. Good future stats are 14k spirit and 10k power at lvl 800.